“Welcome to the eleventh episode of the Play On Target podcast (PLOT for short). This episode features a discussion of media/intellectual properties that have been licensed for use in role-playing games. What makes a good game based on a media property? What problems do designers and players run into when playing a game based on a licensed IP? What is great about RPGs based on licensed properties? What properties would you like to see as an RPG? What RPGs based on IP are out there – the good and the bad? We touch on all of these questions to varying degrees. ”
4 out of 5
4 out of 5
Very handy. Html format, ebook away.
5 out of 5
Making up some people, even with power armour.
4 out of 5
http://media.podcastingmanager.com/2/0/6/6/8/295141-286602/Media/rsg104_NP00.mp3
“KC: Will you tell us about your new novel, iD, out this month, and its protagonist, Javier?
Javier is a self-replicating humanoid. He’s iterated about thirteen times, so he has a bunch of copies of himself running around. He has an intact failsafe, which means he can’t hurt human beings. (At least, not physically.) It also means he tends to fall for human beings — until recently. This book tests his devotion to another humanoid, Amy. And that test takes him on a big journey, where he thinks he’s looking for her but he’s really searching for himself out there on the road”
4 out of 5
http://www.mybookishways.com/2013/06/interview-madeline-ashby-author-of-vn-and-id.html
Perfect body for a mad scientist to give a hunchback crazy nun – put her head on a stripteaser.
1.5 out of 5
Tags: 1.5, science fiction, z movie
Subjects driven to murder and suicide? Should have thought of that before the VR fear inducing neuroscience experiments!
1.5
Tags: 1.5, science fiction, z movie
“ICONS Great Power released
Steve Kenson and Dan Houser stop by to talk about the release of ICONS Great Power.
Steve talks about the future of ICONS and Dan manages to spill the beans on a pretty major Stark City secret”
4 out of 5
http://mikelaff.podbean.com/mf/web/yktvm6/greatpowerreleased.mp3
“In this special one shot adventure, RJ returns as we try out Spirit of the Century, a pulp themed FATE engine RPG! The players are typical pulp heroes at a swanky New York City party, when dastardly murderhobos attack the shindig! It turns out that the secret homeless fighting societies of the city are fighting over a fabled grimoire of dirty fighting called Ars Pugilism and they seem to think the PCs have it. The heroes will have to get to the bottom of this mystery before the murderhobos tear the city apart!”
4 out of 5
Take Traveller, bloat it up a lot, make sure you have tables for as much as you can think of, including double level fatigue and dropping the ball.
This comment also nails it :- “the barely sketched out campaign milieu is a mish-mash of animal-men, vulcans, jedi, lightsabres, space nazis, space commies, martians-from-War-of-the-Worlds and implacable hiveminded insectoids.” http://forum.rpg.net/showthread.php?461973-Necro-FGU-s-Space-Opera-and-other-runts-of-the-litter
Some very dodgy writing and concepts, but it has a certain charm, and some of the stuff you could have enhanced Traveller with..more detailed character enlistments, some effects of the planet that your character has come from, etc. How to bias stat rolling to make players likely to have higher level stats than the ordinary by using d100 to roll d20, that sort of thing.
Much weapons and gear, too. The middle game I guess you could call it of Traveller and Spacemaster from the time.
Worth a browse for entertainment and occasional useful part.
3 out of 5
Wherein Ramona tells Telsa not to be a wussbag and gets Overwatchedup.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_28_believewearemagic.mp3
Tags: 4.0, original heroes, z serial
A game of leftover heroes who happened to not get wiped out in interstellar battle with the Imperial forces. The Star Teams. Humans, crystal clone, hybrids, polar bear and catpeople.
Some amusing artwork, but a poor game with a really oddball tone. The Luck attribute is interesting in an evolution sense.
Percentile system with a resolution table. Everyone gets a fighter and a proton rifle and a literal in a game sense handful of cash to start…so odd right from there.
2 out of 5
Wherein Ramona tells Telsa not to be a wussbag and gets Overwatchedup.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_28_believewearemagic.mp3
A ritual parade leads to a Thark kidnapping and possible dinner bits.
3 out of 5
Tags: 3.0, dynamite, science fiction superhero
Joint recipe.
2.5 out of 5
Dejah’s demented brother tries the old you are not you asylum trick.
4 out of 5
Tags: 4.0, dynamite, science fiction superhero
Pretty tie.
3 out of 5
The assassin misses his target, thanks to a code against cannibalism…but they suffer the same fate.
4 out of 5
Tags: 4.0, dynamite, science fiction superhero
Icing man.
3 out of 5
Dejah and Kantos have to escort the princess of Yorn safely, but an assassin in armour forces them to put down and seek safety in a not so ancient White Martian ruin.
3.5 out of 5
Tags: 3.5, dynamite, science fiction superhero
Bilby beach three.
3 out of 5
A machine men vs Zodangan confrontation, nogoodniks abound.
4 out of 5
Tags: 4.0, dynamite, science fiction superhero
“Join us as we chat with Game industry veterans Richard Baker, David Noonan and Stephen Schubert who have united to found Sasquatch Game Studio, a design house and publisher devoted to creating “dream team” products for the hobby game market.
Their first project, the Pathfinder- and Dungeons & Dragons-compatible Primeval Thule campaign setting, grew from the trio’s shared love of pulp adventures—stories by Robert E. Howard (Conan), H.P. Lovecraft (Cthulhu), and Clark Ashton Smith.
“Modern fantasy draws from two great inspirations: epics such as Lord of the Rings, and the adventure stories of characters such as Conan, Tarzan, or John Carter,” said Baker. “We feel that there aren’t many game settings around that capture the action, savagery, and barbaric splendor of the sword-and-sandals tradition. That’s the experience we want to deliver with our Primeval Thule setting.”
The three Sasquatch principals collectively have 48 years of professional experience in the industry, mostly designing and developing D&D for TSR and Wizards of the Coast. Their first product—and the company itself—grew out of their ongoing Thursday night D&D game.”
4 out of 5
http://www.blogtalkradio.com/geekerati/2013/06/06/sasquatch-game-studios-primeval-thule-rpg-setting
In long boots.
3.5 out of 5
An ok anthology.
School of Spank : School of Spank – John McKeown
School of Spank : Party Girl – Anna Sansom
School of Spank : Smile for the Camera – Kathleen Tudor
School of Spank : Jacqueline’s Punishment – Natasha Knight
School of Spank : Not Funny – Giselle Renarde
Tipperary security Head.
2.5 out of 5
Club variety.
3 out of 5
Web James.
3.5 out of 5
Crop train.
3 out of 5
Face not bad stripes.
3.5 out of 5
3 out of 5
Sonja’s warrior queen with diary is definitely ancient and a monster.
3 out of 5
Tags: 3.0, dynamite, sorcery fantasy superhero
Face not bad stripes.
3.5 out of 5
Crop train.
3 out of 5
Sonja needed a hunter for treasure and in Hyrkania, a horn can turn the tables.
3.5 out of 5
Tags: 3.5, dynamite, sorcery fantasy superhero
“Yankee Pride and Ramona Ferrari consult with Tesla to find out how to keep Verdigris at bay, and realize that the solution is closer than they thought.”
His mum, when looking for the original Echo charter.
4.5 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_27_motherknowsbest.mp3
Tags: 4.5, original heroes, z serial
Web James.
3.5 out of 5
“Yankee Pride and Ramona Ferrari consult with Tesla to find out how to keep Verdigris at bay, and realize that the solution is closer than they thought.”
His mum, when looking for the original Echo charter.
4.5 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_27_motherknowsbest.mp3
Club variety.
3 out of 5
Tipperary security Head.
2.5 out of 5
The third of the original Traveller books deals with what you find when you travel between worlds (and subsectors), with rules for planetary creation, technology, law and government. Also vehicles and animals – including how dangerous various space bovines might be.
Plus, psionics and the high prices of the Psionics Institute.
Then at the end it includes the useful disclaimer about being a barebones sandbox for use in exploring an infinite universe. A concept people have certainly run with.
3.5 out of 5
Bella wants to give Bulwark a strip down healing factor upgrade.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_26_leapintothewind.mp3
Tags: 4.0, original heroes, z serial
Bella wants to give Bulwark a strip down healing factor upgrade.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_26_leapintothewind.mp3
Vicki upgrades her stuff, mathematics and magicwise.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_25_resolution.mp3
Tags: 4.0, original heroes, z serial
Vicki upgrades her stuff, mathematics and magicwise.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_25_resolution.mp3
Solid starship and navigation rules with creation and crewing guidelines. With tables, that would be good for solo exploration type play a la Elite. Also financing.
Also vector movement and combat…which has fiddliness that will be no fun some of the time. Lucky the gravity well got me and made that missile miss!
Some 1970s amusement to be had…basic level 1 ship computer can run two programs at a time! Then you have to switch them out. Plus, it is one ton.
Also, a ship must use 5 tons for mail.
In the future, letter writers abound.
Pre-PC tech, advancing not.
And small craft usually have computers not at all.
Going to go through lots of space pens and pencils there presumably.
3.5 out of 5
Verdigris doesn’t like it when a plan doesn’t come together.
3.5 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_24_terminal.mp3
Tags: 3.5, original heroes, z serial
Verdigris doesn’t like it when a plan doesn’t come together.
3.5 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_24_terminal.mp3
Holiday sharing commands.
2.5 out of 5
“Cohen is an alien being in its own way, but borne of humanity. If we ever actually succeed in creating such a thing, do you think it will consider itself human? Will we be forced to expand our definition of “human”?
This was a question that interested me from the beginning of this series: if humans ever succeed in creating a highly intelligent artificial life form will it consider itself human? Will it consider itself the next step in human evolution? Or will it be in some way entirely alien? I think that, as with most complicated questions, the real answer will turn out to be all of the above. And that is what I tried to show in Ghost Spin: a complex, realistic future in which biological human beings and the artificial life forms they have created are all evolving together.”
4 out of 5
http://sf-fantasy.suvudu.com/2013/06/interview-with-chris-moriarty-author-ghost-spin.html
4.5 out of 5
There are too many of me. A problem that is decreasing and not in a good way.
3.5 out of 5
Tags: 3.5, science fiction, z tv
“The cavalry arrives! Our villain is faced with an unlikely trio of rescuers, while Vickie employs some very special language when speaking to the Djinni.”
Hungarian, for one. All sweary. And no shapeshifter left behind.
4.5 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_23_brothersinbloodpt3.mp3
Tags: 4.5, original heroes, z serial
Tags: 3.5, science fiction, z episode
“The cavalry arrives! Our villain is faced with an unlikely trio of rescuers, while Vickie employs some very special language when speaking to the Djinni.”
Hungarian, for one. All sweary. And no shapeshifter left behind.
4.5 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_23_brothersinbloodpt3.mp3
Tags: 3.5, science fiction, z episode
Tags: 3.5, science fiction, z episode
Tags: 3.5, science fiction, z episode
Tags: 3.5, science fiction, z episode
Tags: 3.5, science fiction, z episode
Tags: 3.5, science fiction, z episode
Tags: 3.5, science fiction, z episode
Tags: 3.5, science fiction, z episode
Tags: 3.5, science fiction, z episode
How to get killed while creating a character and then how to get killed afterwards.
The first part of the original wide-ranging game of science fiction adventure and shenanigans has a lot of military career options. Including the fact that they may draft you.
And a dangerous universe, chance of not making it through one of these careers for any length of time is significant.
Plus, polearms! Fragile lasers and not so impressive automatics.
4 out of 5
Humanist pulp fantasy is part of what they call this. Inspired by Howard and Leiber. Or, otherwise known as Sword and Sorcery.
Elf and hobbit free, where all the wizards are people descending into demon and monster abusing madness.
The good stuff!
An entertaining list of diseases and poison as this game about getting into trouble and blowing your cash manages to capture the flavour of the subgenre quite nicely. It uses d12 and target numbers and ‘Hooks’ a la FATE Aspects as the resolution mechanics. With the differential from what you needed being the result in a FUDGEY type way. 12 degrees the system is called, so clearly d12 fans the designers. Likely have dodecahedron t-shirts I’d imagine.
Also some good advice for running games of this particular flavour and what is here can easily be adapted to other systems.
Quite well done and S&S fans should definitely take a look. Print and digital both come out well.
This book focuses on new characters and those beginning to gain in skill, ability and fame.
4 out of 5
Enthusiasm expressed about marking up people! And burning toast.
4.5 out of 5
Or, from :
b. nurray
c. w. marshall
t. dyke
b. kerr
A FATE based SF game that includes tools and/or advice for a bunch of other types of games of a more wargaming flavour, or higher level conflict with nations and planets. (The one thing that the diaspora universe that these adventures are set in is a bit light on apparently is capitals in titles).
However, the major focus is design a planetary system that has access to interstellar capability and then build characters, Diaspora FATE style to have adventures. From old school flame gun wielders to uploaded cyborgs, but generally more in the middle range.
An excellent sandbox to play with and for 21st century games, actually not too long.
4.5 out of 5
Scientist meets a scientist who meets another pair of scientists.
Then they are attacked by ancient Persians.
They then find a hidden city with a woman with metal control powers. Flowery metal mastery transformation conflict then needs escaping.
3 out of 5
“The following article was the first stirrings of what eventually developed into the ICONS game, when I was playing around with marrying some of the concepts from Fudge and Marvel Super-Heroes.”
4.5 out of 5
A FUDGE version of the TSR Marvel Superheroes game. Very nicely done.
4.5 out of 5
The second Apollo quartet includes the First Man on Mars in a Stargatesque level of conspiracy as he is called out of inconspicuous and silenced retirement for a rather longer mission…to an extrasolar planet. While the tone (and his history) more than suggests what will happen to this sexagenarian there is a rather more interesting sting in the tail.
Along with the very clever space program history notes inbetween, just like the first.
So, can the Apollo Quartet go Douglas Adams…and longer? Space is really, really, big after all.
Again, very high quality work.
4.5 out of 5
Where else does an Australian itinerant soldier go when his idiot English boss gets all the cattle he was in charge of killed?
To James Schulyer Grim…and after that to a gold mine and a role as a minor sheikh pretending to be a wizard. What else?
Cooee, cobber. Very amusing. Jimgrim has to step inbetween the conflict between Ross (an friend of his offsider Ramsden’s, to boot) and The Avenger. Then try and not let fourth wife Ayisha backstab anyone principal, husband or wouldbe husband.
Still 17 thieves to wrangle, and many camels.
3.5 out of 5
http://freeread.com.au/@RGLibrary/TalbotMundy/Jimgrim/TheLostTrooper.html
Tags: 3.5, pulp heroes, z novel
Where else does an Australian itinerant soldier go when his idiot English boss gets all the cattle he was in charge of killed?
To James Schulyer Grim…and after that to a gold mine and a role as a minor sheikh pretending to be a wizard. What else?
Cooee, cobber. Very amusing. Jimgrim has to step inbetween the conflict between Ross (an friend of his offsider Ramsden’s, to boot) and The Avenger. Then try and not let fourth wife Ayisha backstab anyone principal, husband or wouldbe husband.
Still 17 thieves to wrangle, and many camels.
3.5 out of 5
http://freeread.com.au/@RGLibrary/TalbotMundy/Jimgrim/TheLostTrooper.html
Dwarf, blacksmith and warrior team up to fight icy badness. With random crazy valkyrie action.
3 out of 5
Bull tells Vickie to woman up, be less emo and organise a rescue properly. In a deep voice.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_22_brothersinbloodpt2.mp3
Tags: 4.0, original heroes, z serial
Bull tells Vickie to woman up, be less emo and organise a rescue properly. In a deep voice.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_22_brothersinbloodpt2.mp3
Earth is visited by aliens, past of a vast galactic population. As they discover, culture shock is a killer. Important cogs in the political struggle between alien factions who don’t necessarily want this to happen is a game designer and his friends, and an old database of alien video game information to be analysed.
4 out of 5
“With Bulwark back, Djinni is forced to find new ways to amuse himself… aside from taking cheap shots at the big guy.”
3 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_21_brothersinbloodpt1.mp3
Tags: 3.5, original heroes, z serial
“With Bulwark back, Djinni is forced to find new ways to amuse himself… aside from taking cheap shots at the big guy.”
3 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_21_brothersinbloodpt1.mp3
Crazed suicidal alien attack run by psionic witch cabal space opera. Consultant, doctor and bureaucrat to oppose.
3 out of 5
Crazed suicidal alien attack run by psionic witch cabal space opera. Consultant, doctor and bureaucrat to oppose.
3 out of 5
Tags: 3.0, modern space opera, t novel
Crazed suicidal alien attack run by psionic witch cabal space opera. Consultant, doctor and bureaucrat to oppose.
3 out of 5
Tags: 3.0, modern space opera, t novel
Crazed suicidal alien attack run by psionic witch cabal space opera. Consultant, doctor and bureaucrat to oppose.
3 out of 5
Things come to a head as finally the Shield Brethren and other Knights-Martial and gladiator prisoners take a shot at the master of the arena and the Khan of Khans…plus, pope decision!
3.5 out of 5
Josh and Janie take a collection for viewing.
3 out of 5
The Black Abacus – Yoon Ha Lee
Quantum war captain’s legend.
4 out of 5
http://www.sfsignal.com/archives/2013/05/free-fiction-the-black-abacus-by-yoon-ha-lee/
Tags: 4.0, silverberg haber strahan, z new
The assorted groups of Shield Brethren, Binders and crazy priests and popes, Mongol khans and more get up to more shenanigans and mortally challengedness as the former manoeuvre to try and reduce the numbers of the latter.
3.5 out of 5
A bored Red Saviour wants Thulian heads to kick and Marconi provides some intel.
3.5 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_19_bedlamballroompt1.mp3
Tags: 3.5, original heroes, z serial
Some Canadian standoff multiway combat surprises and supersizing for Red Saviour’s team. Plus snacks.
3.5 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_20_bedlamballroompt2.mp3
Tags: 3.5, original heroes, z serial
Some Canadian standoff multiway combat surprises and supersizing for Red Saviour’s team. Plus snacks.
3.5 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_20_bedlamballroompt2.mp3
A bored Red Saviour wants Thulian heads to kick and Marconi provides some intel.
3.5 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_19_bedlamballroompt1.mp3
“Two women walk out on the Djinni, but one woman gives him the opportunity to choose his future.”
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_18_permittedpt2.mp3
Tags: 4.0, original heroes, z serial
“Two women walk out on the Djinni, but one woman gives him the opportunity to choose his future.”
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_18_permittedpt2.mp3
Seems everybody likes bad boy Red. But they still run away.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_17_permittedpt1.mp3
Tags: 4.0, original heroes, z serial
Seems everybody likes bad boy Red. But they still run away.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_17_permittedpt1.mp3
Rather toasted, Vickie and the Djinni give a kid a choice, no murder.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_16_smokeandmirrorspt3.mp3
Tags: 4.0, original heroes, z serial
Rather toasted, Vickie and the Djinni give a kid a choice, no murder.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_16_smokeandmirrorspt3.mp3
“Negotiation and rescue don’t go as planned for Victrix and Djinni. Less Butch and Sundance, more Reservoir Dogs.”
With flamethrowers and a kid to rescue.
4 out of 5
http://www.secretworldchronicle.com/seasonsix/swc6_15_smokeandmirrorspt2.mp3

